A downloadable game for Windows

A two week challenge, I gave to myself, to create something for Halloween using Unreal Engine.

See if you can collect all the scattered orbs of power to escape or 'join' the coven as excess sludge and pudge.

A quick disclaimer in that this is my first time bringing a game to completion so it might be a bit rough around some edges. Please let me know if there are any issues as I am new to publishing and posting games.

Controls:

  • W -Forward, 
  • A - Left, 
  • S - Back, 
  • D- Right, 
  • Escape - Game Menu

Game Contains

  • Vore (Duh)
  • Multiple Preds
  • Female Preds
  • F/?
  • Digestion
  • Weight Gain
  • Size Difference
  • Gurley Bellies

What I plan to add if I choose to continue development

  • Vore Scenes
  • Predator Dialogue/Taunts
  • More Levels
  • Configurable settings 

Happy Halloween!




Audio Credits:

Pixabay - A_Dungeon_Ambience_Loop (pixabay) https://pixabay.com/sound-effects/search/dungeon/

floraphonic - Laughing Adult Woman (pixabay) https://pixabay.com/sound-effects/search/woman-laughing/

Jeschke - Vore Day 2020 Soundpack (furaffinity) https://www.furaffinity.net/view/37559286/

Published 23 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(11 total ratings)
AuthorVenerosah
Tags3D, Adult, Erotic, Halloween, NSFW, Unreal Engine, vore
Average sessionA few seconds

Download

Download
GluttonCoven.zip 355 MB

Comments

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(+1)

Honestly a very impressive game for being made in two weeks. Good work!

Although the user "AlistairX89" already commented great suggestions that I totally agree with, if you are planning to expand on this game I have a few extra suggestions:

1. Definitely increase the speed of both the player and the witches as the game is a bit slow (however the slowness does gives a legitimate nightmare feel to it like when you're dreaming and you move really slow). Perhaps give the player a sprint button and once the witches spot the player they start running to the player and we can only escape their aggro by sprinting away.

2. Definitely add some animations of the witches swallowing the player. If possible a full first person inside view, otherwise (maybe both in player selection) a third person animation of the player going down the witch's throat and into her belly. Also after the player is in the belly of one of the witches, a belly shrinkage/digestion animation would be good too (upon post if this function is already in place I did not notice it).

3. Along with animations for the vore, the additions of other vore methods such as: unbirth, anal vore (if need be), and perhaps navel vore and nipple vore (as I noticed the obvious open nipple duct on the witch models). If you were to consider these other vore methods, a fun idea might be that each different witch will perform only one of the vore methods upon catching the player per game run. (I know this suggestion is a lot, so no pressure on it).

These are all the major suggestions I could think of, as AlistairX89 has already covered other good suggestions. I do hope that this game will expand and that these suggestions interest you. Keep up the good work!

(+5)

you should optimize the game  and put a graphics preference option

(1 edit) (+2)

First of all, have to say that your game is surprisingly decent for being made in two weeks. Despite it being very rough, it's really good!

If you're looking for suggestions, I'm happy to send a few your way:

1. Make a windowed mode if possible.
2. Have a sprint option for the player character.
3. Add in some animations of your character being devoured instead of making the character just teleport into the Witches belly.
4. Possibly a minimap or some form of sensor that lets us see the nearest orb or orbs?
5. Have an options menu to change a bunch of different settings.
6. Maybe an option to change the Witches into a different threat?

That's everything I can think of. Hope it helps!

will there be player pred?

(+1)

Really good for something made in a short time! Gameplay is really slow, making it a bit tedious to actually try to complete. The lack of animation for being vored makes for a rather lackluster finale, and some dialogue/taunts would definitely be a great addition to make this feel more substantial. The footsteps are very, very annoying after a walking for a bit. It sounds more like an overtuned heartbeat, and with no options present, it definitely drones on a bit. 

All that said, for something made in such a short time, you should be really proud of how it turned out!

(+1)

jesus 3 ;-; also make the movement speed faster 

Awesome!

(+3)

will there be more then one vore type? (i havent played yet so if there is mb)

(+1)

i found an issue where because witches lock on, you can all four lock on you but have to wait and then all we follow few steps, just have to keep aggro and then easily collect all orbs also i have noticed DPhantom that you are faster so can lose aggro, issue is they automatically go onto move pattern they were on before saw you so then you get trapped but witch didn't actually know you were in that corridor so i suggest after witch loses aggro it should move complete  opposite directions so doesn't feel lucky dependent also found out 2 of witches spawn in same place and at same time so watchout for that one

Uh so i tried to play the game but it just keeps crashing as soon as I try to anything (might be my pc since it's on the lower end)

(+3)

Look at Pac-Man for a reference in how to handle the preds a bit better since 2 of them spawn too close to the player. It has a lot of potential, and you could add succubus as a special pred or as a replacement for a witch. Adding different vore types depending on who gets you will add more flavor if that piques your interest.

(+3)

Player should be faster than the preds as well as not having all the preds constantly fallowing the player without pause. you can get trapped between 2 preds way too easily and this means instant game over. It has a good concept, but players need a way to fend off the preds or there is no way to win except luck since the game is heavily stacked against the player. You should increase the brightness a bit since walls are way too hard to see making navigation very difficult since most areas are pitch black.